> Forest of True Sight > Questions & Answers Reload this Page chapter two graphics
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Old Oct 11, 2005, 12:52 AM // 00:52   #1
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Will chapter two change any of the game's graphics; and will hardware reqs be any higher?

I want to know this because im playing GW with unsupported hardware (thanks to intel and dell) but playing I am, and i hope to be able to play ch 2 as well..
thanks.
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Old Oct 11, 2005, 12:55 AM // 00:55   #2
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Considering they haven't released any details about Chapter 2 yet...I'd just wait.
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Old Oct 11, 2005, 12:56 AM // 00:56   #3
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oh ok, so it's just not known.

Do expantiones generally updade the ingame graphics much, though?
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Old Oct 11, 2005, 01:24 AM // 01:24   #4
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not ussually, although in CoD the game went from running great 1024/768 high details to LOTS of alg on 800/600 with low details =
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Old Oct 11, 2005, 01:58 AM // 01:58   #5
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um, there's only been one update, and the was the Sorrow's Furnace update. It didn't change the graphics.
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Old Oct 13, 2005, 01:07 AM // 01:07   #6
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thats sorrows furnace. not chapter two.
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Old Oct 13, 2005, 06:44 AM // 06:44   #7
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dude they cant introduce anything graphically. They'd have to rewrite the engine (which means downloading a huge truckload of engine data). Plus, the new areas will have to be synched with the new engine, which (possibly) means lots of updates in ur dat files (which grow 2 over 1.4 gigs).

Nope, I think u needn't worry!!

Chapter 2 is a loooong way away dude.
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Old Oct 13, 2005, 06:46 AM // 06:46   #8
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four or five months is a long way away?
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Old Oct 13, 2005, 06:48 AM // 06:48   #9
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It'll probably be like EQ. Small graphical updates each expansion. Guild Wars 2 will have a mjor engine overhaul. My guess, anyways. Its the most economically sound, especially considering GW is free.
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Old Oct 13, 2005, 07:14 AM // 07:14   #10
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You don't need a major engine overhaul to change graphics. At least not necessarily. Nothing says they're using the maximum texture size or maximum amount of polygons on objects supported by the engine now. Heck, nothing says the engine doesn't support dynamic lighting either. All we know is that it isn't enabled NOW.
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Old Oct 13, 2005, 07:16 AM // 07:16   #11
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Somehow, especially due to collision errors, invisible barriers, vaporous rocks and others, I doubt that Guild Wars will come to support dynamic lighting. More polygons is possible, but ANet likes to keep things real for low level comps.
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Old Oct 14, 2005, 03:18 AM // 03:18   #12
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ok good

whats dynamic lighting?
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Old Oct 14, 2005, 05:13 AM // 05:13   #13
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Won't be a whole new graphics system to resell what they've already sold.
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